Call of Duty: Black Ops 6 & MW3
In 2024 I had the opportunity to Intern at Activision Publishing as part of the “Central Design” team. We worked on unifying design goals between dedicated Call of Duty studios (Treyarch, Sledgehammer, Infinity Ward, Etc.) and taking care of unique design problems for in-development and current titles, with a special focus on Games As A Service design and ongoing multiplayer support.
Warzone, Black Ops 6, and Modern Warfare 3 are massive, multi-million dollar games with an absolutely massive player base and dedicated audience, and keeping that audience happy requires an expert, holistic design approach. The Central Design team is dedicated to advising decisions in line with that approach, and maintaining a product that is both profitable and player-friendly.
You can find my name in the Black Ops 6 credits under Activision Central Design.
As a Systems Designer I…
Was responsible for proposing, pitching, and gathering data in support of new live service features
Designed and pitched gameplay content for the recently announced return to Verdansk in Warzone
Conducted competitor analysis to identify key areas to improve design for long-term player engagement
Learned directly day-to-day from industry-leading experts in Systems Design
Helped to advise core design decisions for the COD franchise as a whole alongside Treyarch and Sledgehammer leadership
Participated in design discussions and conducted supporting research on core live service features for BO6, including the new Battle Pass system, prestige, and WZ matchmaking
Grew my general skillset as a systems designer through Activision Blizzards exceptional internship program
Created around a dozen in-depth spreadsheet models of COD systems, including player engagement analytics, battle pass economy, level-up reward economy, and reward cost/benefit analysis.
Proposed data-supported changes to core player information systems to encourage better new user retention and a more enjoyable user experience for live-service content