AI Behavior flowchart for an extremely simple boss (aimed at players age 7-11) for current project.
Selection of a larger codebase made for enemy behavior, combat, and systems for a current project.
Systems map made for a personal project. Initial draft, made primarily as a documentation tool for myself to visualize system interactions.
Snippet of simulation output for a spreadsheet created to test enemy and player units for a personal project. Inidividual matchups are ran in sets to fill out a matrix elsewhere in the sheet, then a custom script aggregates results to determine general distribution of outcomes.
Custom JS code for Google Sheets created in parallel with a spreadsheet simulation of a theoretical 3d dogfighting game.
Flowchart for Twitch Extension Integration for previous game prototype.
Early Design Documentation from Resume in 15. Lots of things I would do differently with formatting and wording nowadays.
Snippet of Production Spreadsheet outlining required assets for Hell of a Racket
Design Spreadsheet for "Tasks" in Resume in 15.
Early Whiteboxing in Unreal Engine 4 for Arcane Learning Curve, one of my first level design attempts.
Meeting notes and Design Memo from early development of Hell of a Racket
Snippet of Trello Timeline management for Graduate Rapid Prototyping project